# Is induced noise creating experimental behavior that eventually leads to creative behavior?

**URL:** <https://discourse.numenta.org/t/is-induced-noise-creating-experimental-behavior-that-eventually-leads-to-creative-behavior/4173>\
**Category:** Numenta Theory\
**Created:** [July 10, 2018, 12:48pm UTC](https://discourse.numenta.org/t/is-induced-noise-creating-experimental-behavior-that-eventually-leads-to-creative-behavior/4173 "2018-07-10T12:48:59Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![nick](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.numenta.org/nick/32/3872_2.png) [@nick](https://discourse.numenta.org/u/nick)\
**Post date:** [July 10, 2018, 12:48pm UTC](https://discourse.numenta.org/t/is-induced-noise-creating-experimental-behavior-that-eventually-leads-to-creative-behavior/4173/1 "2018-07-10T12:48:59Z")

</div>

After all we know so far and all the milestones you 've reached how would you describe creative behavior using the framework of mechanisms you 've already discovered (like grid cells)?

> [@Google docs for notes and hypotheses about L5](https://discourse.numenta.org/t/google-docs-for-notes-and-hypotheses-about-l5/4139/8):
>
> The direction I was going with that is based on the idea you mentioned in a post that L5 has noisy activity to generate experimental behavior, or something along those lines (no citations yet, sorry!)

By creative I don’t mean artistic but any kind of goal oriented behavior.

---

<div class="post-metadata">

**Author:** ![rhyolight](https://yyz2.discourse-cdn.com/flex030/user_avatar/discourse.numenta.org/rhyolight/32/3922_2.png) [@rhyolight](https://discourse.numenta.org/u/rhyolight)\
**Post date:** [July 10, 2018, 2:03pm UTC](https://discourse.numenta.org/t/is-induced-noise-creating-experimental-behavior-that-eventually-leads-to-creative-behavior/4173/2 "2018-07-10T14:03:38Z")

</div>

The algorithms within HTM, including those we are working on within Numenta research, are not doing anything I would call creative. There is no goal-oriented behavior at all in any of our models. The community has worked on attempts to mash an HTM system together with a goal/reward system.
