# \#timing

**URL:** https://discourse.numenta.org/tag/timing/81.md

[Latest](https://discourse.numenta.org/latest.md) · [Categories](https://discourse.numenta.org/categories.md) · [Tags](https://discourse.numenta.org/tags.md)

---

## [Repeating input as timing mechanism](https://discourse.numenta.org/t/repeating-input-as-timing-mechanism/2799)

<div class="topic-metadata">

**Author:** [@Paul\_Lamb](https://discourse.numenta.org/u/Paul_Lamb)\
**Replies:** 7\
**Last updated:** [October 18, 2017, 12:33pm UTC](https://discourse.numenta.org/t/repeating-input-as-timing-mechanism/2799 "2017-10-18T12:33:39Z")

</div>

(breaking this discussion off from another topic) Before I go into repeating inputs as a poor-man’s timing mechanism, let me first give a simple example of where timing is important for a game agent. Consider the ca…

---

## [Learning specific timing sequences via "mobile synapses"](https://discourse.numenta.org/t/learning-specific-timing-sequences-via-mobile-synapses/2048)

<div class="topic-metadata">

**Author:** [@onejgordon](https://discourse.numenta.org/u/onejgordon)\
**Replies:** 2\
**Last updated:** [March 27, 2017, 6:40am UTC](https://discourse.numenta.org/t/learning-specific-timing-sequences-via-mobile-synapses/2048 "2017-03-27T06:40:26Z")

</div>

I find the premise of neural timing mechanisms fascinating, and though in the recent HTM chat with Jeff exact timing is raised and there's mention that it's not a current priority for HTM, i'm optimistic that capturing i…
