Can HTM learn Conway's Game of Life?

Can HTM “learn” Conway’s Game of Life (in the sense of being able to predict the next board/configuration)?

(the problem probably gets easier if you do some game-specific pre-processing, but I’m imagining a scenario where that doesn’t happen)

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It is a fair question. I can’t see why not, personally. Nice strict repeating state transitions.

The question is the HTM encoding - and I think this will be very specific to the game, since it doesn’t handle bitmaps well (in my limited experience). A locality approach should work well - especially if sized to match (more cheating :wink: ).

I’d certainly like to hear views from the community gurus.