How to distribute HTM computations?

I am currently working on this type of distributed HTM implementation (writing it in Go). I posted some of the original ideas a while back on this thread. You make a good point about nodes being out of date though. My strategy assumes HA. It definitely might be worth thinking about some type of functionality where if a node is late, it can still get back into the game, rather than just being dropped or skipping one or more timesteps.